Abstract Structure created in Houdini 15 with Scatter and Solver. This Point Trails are connected with VDB Workflow Techniques to create a Polygon Model for using the ZDepth Pass.
Compositing was done with Adobe After Effects.
Final_Result
Final_Grade
Lens_Distortion
Vignette
ZDepth
Compositing_View
Houdini Viewport
Houdini Node_Tree